TY Game Programming in 24 Hours

Role: Author
Publication date: November, 2002
Publisher: Sams Publishing
Number of pages: 512 pages
Print details: Paperback / 1-color / CD-ROM included
ISBN-13: 9780672324611
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This book demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.

Translations:
Czech
TY Game Programming in 24 Hours (Czech)
Dutch
TY Game Programming in 24 Hours (Dutch)
Romanian
TY Game Programming in 24 Hours (Romanian)
TY Game Programming in 24 Hours